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To-hit = Attacker (Off. Skill + Off. Schtick + Roll + Other) - Defender (Dodge + Active Dodge + Def. Schtick
If the attack hits (To-hit is greater than 0):
Damage = Attacker (To-Hit Outcome + Damage) - Defender (Toughness + Armor)
Roll | Outcome |
---|---|
0 |
Roll 1d6 - 1d6; Each 6 explodes; If both initial dies are sixes.
It's a critical success if value is positive, or a critical failure if the value is negative!
Roll | Outcome |
---|---|
0 |
Dice | D | Type | + | Bonus | Outcome | |
---|---|---|---|---|---|---|
D | + | 0 |